From dug@lugaru.com Tue Apr 18 09:50:43 1995 Date: Tue, 18 Apr 95 09:36:36 PDT From: dug@lugaru.com Subject: Re: VF2 Combo FAQ To: Scirocco Boy! X-Mailer: Chameleon - TCP/IP for Windows by NetManage, Inc. Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; CHARSET=US-ASCII Status: OR VIRTUA FIGHTER 2 COMBOS AND SPECIAL TECHNIQUES FAQ VERSION 2.6 ----------- INTRODUCTION ----------- The following document is an attempt to list a variety of interesting and useful combos and special techniques for Virtua Fighter 2. This FAQ strives to be accurate. I will not guarantee, though, that you will always connect with every move in the combo for particularly lengthy combinations. Such lengthy combinations can still be very useful, however, as the later moves in the combo may break through the opponent's defenses even if the earlier moves are blocked. Combos which combine high, low and mid-level attacks are especially effective at "cracking a turtle's shell". A quick note on combos using "Heel Kicks". The heel kick will hit low defenders if the kicker is at the appropriate range. However, it is often the case that being too close to the defender results in the kick going over the defenders head. Although other mid-level attacks, such as a side kick, do not seem to suffer from this problem, they too will pass over very low opponents, such as Shun when doing a low back check (down/back+P). Novices will learn over time the proper range for the heel kick. Should the reader have any comments, questions, corrections or criticisms please feel free to send them by e-mail to: dug@lugaru.com or to: TheDugman@aol.com This FAQ will be updated periodically on an as needed basis. ----------- WHAT'S NEW ----------- This section contains information on changes from the previous editions of this FAQ. Version 2.6: Wolf - P,P,P,for+P P,P,P,down/for+K Version 2.0: Added damage estimates using ratings from VF2 FAQ version 2.5 Multiple combo revisions and additions. Version 1.1: Akira - down/for+K,back,for,for+P+K down+K,for+P down+K,back,for+P UP/FOR+K,(back or for)+K for,for+K,back,for,for+P+K Pai - P,K down+P,K down+K,K UP/FOR+K,(back or for)+K down/for+P,for+K up/for+K,P,P,P,K Lau - P,K down+P,K down+K,K K,P,P,P,P,K up/for+K+D,P,P,P,P,K UP/FOR+K,(back or for)+K (While getting off the ground) K,P,P,P,K Wolf - for+K,UP/FOR+K Jeffry- for+K,P,K for+K,back,down/for+P for+K,down+P+K for+K,UP/FOR+K Kage - down+P,for+K down+P,for+P+K,P+K UP/FOR+K,(back or for)+K (While getting off the ground) K,for,for+K down+K,for,for+K Sarah - UP/FOR+K,(back or for)+K Jacky - for+K,P,K for+K,back+P,K for+K,UP/FOR+K Shun - down+P,for+P,UP/FOR+K back,back+P,down+P,for+P,down/for+K+D (Getting off ground) K, down/for+K+D Version 1.0: Akira - back,down/for+P+K,down/for+K,for,for+P Jacky - back,back+K,down+K,back/up+K (revision) P,P,for+P,back/up+K+D Sarah - back, back+K, P,P,P,K down+P,back+K,down+K,back/up+K Lion - down+K,K+D P,K for+K,P,P,P,down+K,K ----------- HOW TO USE THIS FAQ ----------- This FAQ assumes that you are familiar with Virtua Fighter 2 (VF2) and know how to perform some of the special moves in the game. You should also be aware that there is a difference in VF between tapping a button and holding a button down. Moves shown in lower case are tapped moves, while moves in UPPER CASE are held moves (e.g. "for" means "tap the joystick forward quickly. "FOR" means "press and hold the joystick forward). Novices should note that a few combinations, such as the Toe Kick o' Doom with it's Piledriver, use motions that are not normally used with the "coup d'grace" final part of the combo. In these cases, learning both the standard way to do the move and the combination method are necessary for advanced play. Further details on how to perform special moves can be found in the Virtua Fighter 2 FAQ, available by ftp from ftp.netcom.com in /pub/vi/vidgames/faqs. The FAQ is divided in sections by character. Each section has four parts. First is the motion of the combination. Following the motion in parentheses are the levels each move of combination hits - "H" for "High", "M" for "Mid-level" and "L" for "Low attack". "n" means that the opponent is only hit if they are not defending. Underneath the attack levels is the amount of damage done. A brief description then follows. Because version 2.5 of the FAQ does not list damage ratings for some standard moves (eg. jump kicks, low kicks, etc.), these are estimated by the author. If more precise numbers become available they will be added to future versions. ----------- Terminology ----------- "for" or "FOR" - tap or hold the joystick forward respectively "back" or "BACK" - tap or hold the joystick backward "down" or "DOWN" - tap or hold the joystick down "/" - A diagnol direction. Eg. "for/down" "P" - Press the Punch button "K" - Kick button "D" - Defense button (not to be confused with down or DOWN) NOTE: "Forward" and "Back" will always mean toward or away from the opponent, EVEN WHEN YOU MOVE BEHIND THEM. Akira's Surprise Exchange and Backwards uppercut and Pai's Cartwheel are examples of moves that move you behind your opponent. In these cases "Forward" and "Backward" will still mean toward or away from the opponent. In some combined moves involving counter attacks, the damage listing gives two alternate damage ratings for the move. The first is the damage if the counter connects. The second is the damage if the counter misses and becomes a punch of the appropriate type. ----------- AKIRA ----------- Motion Level Description P,K (H,H) Punch & High kick combo 10,30 UP/FOR+K, (M,M) High Jumping Kick,Double Kick (back or for)+K 30,30 forward or backward on the way down down/for+K,for,for+P (M,M) Side Kick, Dashing Elbow 23,20-40 down/for+K,back, (M,n) Side Kick, Dashing Body Check for,for+P+K 23,20-28 down+K,for+P (L,n) Low Kick, Dashing Palm 14,20-65 down+K,back,for+P (L,M) Low Kick, Double Palm 14,30-70 for,for+K,back,for, (M,n) Single Jump Kick, Body Check for+P+K 30,20-28 [D],down+P,for+P (L,n) Low counter and Rushing Palm 50 or Note: If the opponent attacks 10,20-65 low,the counter will block and attack. [D],down+P,back,for+P (L,M) Low counter, Double Palm 50 or 10,30-70 [D],back+P,for,for+P+K (H,n) High counter, shoulder ram 50 or 10,20-28 back+P+D,for,for+P+K (H,n) Trip, Shoulder ram 0,20-28 back/down+P+D,back/down+P (H,M) Surprise Exchange, Stomping Uppercut 0,50 for+P+D,for+K,K (H,M) Break defense, Double kick 0,30,30 back,down+P+D,for,for+K,K (H,M) Trip, Double kick 10,30,30 back,down/for+P+K, (H,M,M) Reverse Uppercut, Side Kick, down/for+K,for,for+P 35,23,20-40 Elbow P+K+D,P,K (H,H,H) Stun palm, punch, kick 15,10,30 P+K+D,back,down/for+P+K,(H,H,M) Stun palm, reverse body check, back+P 15,40,50 Double palm NOTE: Commonly called "The Stun Palm o' Doom ----------- PAI ----------- P,K (H,M) Punch,Heel Kick 10,30 down+P,K (L,M) Low Punch, Heel Kick 10,35-40 down+K,K (L,M) Low Kick, Heel Kick 12,35-40 UP/FOR+K, (M,M) High Jumping Kick,Double Kick (back or for)+K 30,30 forward or backward on the way down down/for+P,for+K (M,H) Downward Jab, Snap Kick 14,19 P,P,P,K (H,H,H,H) Triple punch and crescent kick 10,10,12,50 P,P,P,down+K (H,H,H,L) Triple punch and sweep 10,10,12,40 P,P,P,back/up+K (H,H,H,M) Triple punch and kickflip 10,10,12,20 back+P,P,P,as above (H,H,H,*) Starts above combos with high 30 or counter as above back/down+P,P,P,as above (H,H,H,*) Starts above combos with 30 or mid-level counter or head dodge as above and jab. back,back+P,P,P,as above (H,H,H,*) Starts above combos with foot- 12,varies exchange. Also functions as high counter. up/for+K,P,P,P,as above (M,H,H,H,*) Starts above combos with 19,varies hop-kick for,for+P+K+D,P,K (*,H,H,H,H) Cartwheel over squatter and 0,10,30 combo back,down+P+D,P,K (H,H,H,H,H) Trip throw and combo 30,10,30 ----------- LAU ----------- P,K (H,M) Punch,Heel Kick 12,30 down+P,K (L,M) Low Punch, Heel Kick 12,40 down+K,K (L,M) Low Kick, Heel Kick 14,40 down/for+K,down/for+K (M,M) Double side kick 23,23 UP/FOR+K, (M,M) High Jumping Kick,Double Kick (back or for)+K 30,40 forward or backward on the way down P,P,P,K (H,H,H,H) Punches and High Crescent 12,12,14,50 P,P,P,down+K (H,H,H,L) Punches and sweep 12,12,14,40 P,P,P,back/up+K (H,H,H,M) Punches and kickflip 12,12,14,20 down/for+P,P,P,K (M,H,H,H) Knife hand and combo 15,varies down/back+P,P,P,K (H,H,H,H) Overhead backhand and combo 14,varies down/for,down/for+P,P,P,K (M,H,H,H,H) Long range Knife hand and 20,varies combo up/for+K+D,P,P,P,K (M,H,H,H,H) Hopping side kick, lifting palm 32,20,12,12, & combo (opponent will be 50 floating) up/for+K,P,P,P,K (M,H,H,H,H) Hopping kick, lifting palm & 20,20,12, combo 12,50 K,P,P,P,P,K (H,M,H,H,H,H) High Kick,Rising Palm and 28,20,12, combo 12,14,50 P,K,P,P,P,P,K (H,H,M,H,H,H,H) Punch and Kick Bonanza 12,30,20,12,12,14,50 back,down+P+D,up/for+K, (H,*) Stumbling trip & combo P,P,P,K 15,20,20,12,12,50 (While getting off the ground) K,P,P,P,down+K (M,H,H,H,H) Rising Kick and combo 20,20,12,12,40 ----------- WOLF ----------- P,K (H,H) Punch & Kick combo 14,30 P,P,P,for+P (H,H,M,M) Punches,Uppercut,Body Blow 14,14,28,20 P,P,P,down/for+K (H,H,M,M) Punches,Uppercut,Side Kick 14,14,28,33 for+K, down/for+K (M,M) Knee, Side kick 30,33 for+K, back,for+K (M,H) Knee, Shoulder (only if close) 30,20-70 for+K,UP/FOR+K (M,M) Knee, High Jumping Kick 30,35 for+K, P+D (M,H) Knee, Throw. Good chance to 30,60 escape if opponent throws as well. down/back+P,down, (L,M) Side kick counter, double down/for,for+P 60 or fisted uppercut 14,30 ----------- JEFFRY ----------- for+K,P,K (M,H,H) Knee, Punch, Kick 35,14,30 for+K,back,down/for+P (M,L) Knee, Low Double Fisted Swing 35,30 for+K,down+P+K (M,H) Knee, Hell Stab 35,30 for+K,UP/FOR+K (M,M) Knee, High Jumping Kick 35,35 for+K,for,for+P,P (M,M,M) Knee, double uppercut 35,19,19 for+P,back+P (M,M) Elbow, overhead hammer punch 19,30 down+K,P (n,M) Toe kick, overhead hammer 24,19 down+K,down/for,for+P+K+D (n,H) Toe kick o' doom. (Toe kick & 24,100 CP) ----------- KAGE ----------- P,P,P,K (H,H,H,M) Punches and Spinning Side kick 10,10,12,30 P,P,P,up/back+K (H,H,H,M) Punches and flipkick 10,10,12,20 UP/FOR+K, (M,M) High Jumping Kick,Double Kick (back or for)+K 28,30 forward or backward on the way down down+P,for+K (L,M) Low punch, High Knee 10,38 down+P,for+P+K,P+K (L,M,H) Low punch, Low chop, High 10,16,16 Backfist down+K+D,for,for+K (M,L) Heel kick, foot sweep 35,20-30 P,P,K,for,for+K (H,H,L) 2 Punches, kick, sweep 10,10,13,20-30 back,back+P+D,P,P,P,K (H,H,H,H,M) Spin Punch, combo 14,10,10,12,30 back,back+K+D,down+K (L,L) Turn around sweep, sweep 12,12 back,back+K,down+K (H,L) Turn around kick, sweep. 30,12 back,back+P,down+P,P (H,L,L) Turn around punch, double low punch. 14,10,8 back+P,back,back,up+P (H,G) Ten-foot toss, back up and foot 40,40 pounce. back+P,P,P,K,for,for+K (H,H,H,n,L) (Dural combo) 10' toss,combo, 10,10,13, sweep 20-30 (While getting off the ground) K,for,for+K (M,L) Rising Kick,sweep 20,20-30 down+K,for,for+K (L,L) Rising sweep, sweep 20,20-30 ----------- SARAH ----------- P,P,P,K (H,H,H,M) Triple punch & Knee 10,10,10,40 P,P,P,up+K (H,H,H,M) Triple punch & jump kick 10,10,10,30 P,P,P,up/back+K (H,H,H,M) Triple punch & kickflip 10,10,10,30 for+P (hold for),K (M,M) Elbow, Knee 15,25 for+P,K,up/back+K (M,M,M) Elbow, Knee, kickflip. 15,25,50 down+K,K (M,M) Punt kick, side kick 30,20 UP/FOR+K, (M,M) High Jumping Kick,Heavy Kick (back or for)+K 25,30 forward or backward on the way down down+P,back+K,K,down+K,K (L,H,H,M,M) Low punch,Double Spin Kick, 10,20,20, Punt kick, side kick 25,30 down+P,back+K,down+K (L,H,L) Low punch, Turnaround Spin 10,20,20 Kick, Rear Sweep back,back+K,P,P,P,K (H,H,H,H,H) Turnaround kick, Punch/Knee 14,10,10, combo 10,40 ----------- JACKY ----------- for+P,K (M,M) Elbow, Heel kick 19,30 P,P,for+P,K (H,H,M,M) Double punch, Elbow, Heel kick 12,12,19,30 P,P,for+P,back/up+K+D (H,H,M,M) Double punch, Elbow, Kickflip 12,12,19,60 back+P,down+K (H,L) Backfist, sweep 22,20-35 back,back+P,back+P,down+K (H,H,L) Turn around punch, backfist, 14,22, sweep 20-35 K+D,down+K+D (H,L) Crescent, Sweep 30-50,20-40 for+K,P,K (M,H,H) Knee, Punch, Kick 30,12,30 for+K,back+P,K (M,H,H) Knee, Backfist, Crescent 30,22,30-50 for+K,UP/FOR+K (M,M) Knee, High Jumping Kick 30,30 for+K,back/up+K (M,M) Knee,Kickflip 30,60 back,back+K,down+K (H,L) Turn around kick, Rear Sweep 30,20 ----------- SHUN ----------- P,P,P (H,H,M) 2 Punches and Uppercut 10,12,14 down+P,for+P (L,M) Low punch, lunging uppercut 10,30 back+P,down/for+K+D (H,L) Backfist,Sweep 24,30 down+P,for+P,UP/FOR+K (L,M,M) Low Punch, Lunge, High Jump 10,30,30 Kick down+P,for+P,for,for+K, (L,M,M,L) Low punch,lunge,cartwheel,sweep down/for+K+D 10,30,35,30 back,back+K,K (H,H) Turn around kick, Rear kick 30,30 back,back+P,down+K, (H,L,M,L) Turn around punch, Rear Sweep, for+P,down/for+K+D 14,12,30,30 Lunge, Sweep (While getting up) K,down/for+K+D (M,L) Rising Kick, Sweep (Note: may 20,30 not work with rising "breakdance" kick. Should work with Rising Heel Kick) NOTE: Substitute down+P+K,K,K for the normal sweep whenever Shun is drunk. ----------- LION ----------- P,K (H,H) Punch, Heel Kick 12,30 P,P,P (H,H,H) Triple Punch 12,14,15 down+K,K (L,L) Double low kick 12,12 down+K,K+D (L,H) Low kick, High spin kick 12,30 for+K,P,P,P,down+K, (M,H,H,H,L) Knee,Punches,Low Kicks K 30,12,14,15,12,12 back,back+P,P,P,P (H,H,H,H) Turn around punch, triple punch 14,12,14,15 back,back+K,down+K, (H,L,L,H) Turn around kick, rear hopping low down+K,K+D 30,24,12,30 kick, low kick, high kick ------------------------------------- E-mail: dug@lugaru.com TheDugman@aol.com -------------------------------------